Compiled By Kyle Webb, Assistant Editor, See staff list for e-mail address
For those of you who have been off-planet, The Amiga Monitor reprints here "The Shot Heard Round Cyberspace" ...and then we can get on to other press releases :)
London, UK - May 15, 1998 - Amiga Inc., a pioneer in multimedia development, today announced plans to provide a new software architecture that will offer enhanced levels of performance and useability for the Amiga community. Amiga will develop and license software technology that offers leading multimedia solutions for the emerging digital convergence market.
"Amiga has the opportunity to move ahead of the industry in setting standards to follow," said Jeff Schindler, general manager of Amiga, Inc. "By working closely with Amiga developers and user groups, we will all have the opportunity to share in this exciting, emerging market."
To build upon Amiga's legacy as a multimedia leader, the company announced Amiga OS 4.0 which is slated to launch in November of '98. Amiga OS 4.0 will have a new user interface and support Amiga legacy software with an integrated emulator. Hardware developers are already working on solutions for software and hardware backward compatibility with the new Amiga architecture.
Amiga, Inc. also announced plans to unveil a personal computer that is an industry standard architecture solution. The new system will provide a bridge to the next generation of Amiga technology. The system is scheduled for availability in November with a suggested retail price of USD$999. These systems will be available through Amiga International.
Also available soon, Amiga Inc. will host www.amiga.com, the official web site for developer news, information, and relations. Amiga International's site, www.amiga.de, will continue to be the location for Amiga distributors and legacy product sales and licensing.
Amiga, Inc., is a technology company targeting the next generation of consumer operating systems with a continued focus on multimedia. Since the introduction of the Amiga A1000 in 1985, Amiga has represented the embodiment of the efficient use of memory and hard drive capacity, while pioneering industry developments in multimedia, 32-bit multitasking and autoconfiguration. AMIGA led the industry in combining computer graphics, animation, and film sequences with stereo sound known today as multimedia.
April 28, 1998
Still searching for that elusive piece of hardware? Can't find that newly released game? Need to get your Amiga fixed? Come to the AmiBench Dealer Directory, the list of retailers for all your Amiga needs. These retailers aren't mail order, they're out there, in your towns and cities, bringing you Amiga hardware, software, support and Internet access. With a huge number of retailers in 17 countries (including the UK, US, Canada, Spain and many others) already listed and that number increasing all the time, you should go to the AmiBench Dealer Directory now and who knows? You may even find you live next door to your countries best Amiga store.
The AmiBench Dealer Directory has Classifications of:
http://thunderstorms.org/AmiBench/ - Follow Dealer Directory link
Be a part of it, please submit your Amiga stores while you're there, and if your a company that supports the Amiga in one of the above listed, please fill in the form, and help us to help you.
The AmiBench Dealer Directory has been made possible with the help of many people, and groups some of which are:
We would like to thanks these people, and the many others who have helped us so far.
Peter Price : AmiBench Dealer Directory Maintainer Mark Wilson : Public Relations for the AmiBench Team
May 10, 1998
The Amiga Community Liaison Group
The Amiga Community Liaison Group (ACLG) is a group being formed by members of the ICOA, Team Amiga, and the Jay Miner Society, among others, to help them keep in touch with each other and coordinate their activities where this makes sense. Our intention is to include representatives from Amiga organisations all around the world in this.
The first two subjects considered by the ACLG have been the need for an independent channel for Amiga news, and the question of how to provide support for the ICOA User Representative to be elected in June.
The first of these has been dealt with by the creation of the Amiga News Feed. This is a system by which Amiga news will be collected and forwarded to Amiga magazines, news sites and other interested parties. News items will not be edited, but must be attributed and limited in length and format. Amiga Inc and others have already arranged to send out their news via the Amiga News Feed. The News Feed will take the form of a read-only mailing list.
The second question is under continued discussion. The purpose of having a User Rep is to keep developers in touch with the needs of ordinary users. Therefore we hope that those user group members and magazine staff in daily contact with people who are doing useful things with Amiga computers, but who aren't part of the online community, will join these discussions within the ACLG.
-- Gary Peake Team *AMIGA* Worldwide - Coordinator TA MailTo: firstname.lastname@example.org ICOA/TSC - Press Officer email@example.com 1:106/7511.1 firstname.lastname@example.org --
May 10, 1998
FOR IMMEDIATE RELEASE
The Amiga Community Liaison Group (ACLG) made up of members of Team Amiga, the Jay Miner Society, the User Group Network, and the Industry Council Open Amiga proudly announces the formation of the Amiga News Feed.
Our goal is to provide the operation of a low noise level, timely system that can feed news to not only the Amiga and non-Amiga press, but to individual users and user groups as well.
News post summaries, including source, email and/or URL's are sent to a single email address. Spam and rumors are removed by a moderator, the posts are authenitcated, and then pushed thru the news feed. There is NO censorship applied.
The ANF is a FREE service provided to the Amiga community with a single click user interface for the posting of Amiga News! We do ask that you visit the ANF webpage and place the ANF button in a prominent place on your website so that all Amiga users everywhere may take advantage of the service.
The follwing sponsors are making the Amiga News Feed avalable to you. Please support them in their efforts.
For more information contact:
Amiga News Feed (http://web.wt.net/~gpeake/news.html) Amiga Community Liaison Group (http://www.jms.org/aclg) Team AMIGA Worldwide (http://web.wt.net/~gpeake/) Industry Council Open Amiga (http://www.amiganet.org/icoa/) Jay Miner Society (http://www.jms.org/) User Group Network (http://www.amiganet.org/ugn/) Posted By: Gary Peake email@example.com firstname.lastname@example.org -- Gary Peake Team *AMIGA* Worldwide - Coordinator TA MailTo: email@example.com ICOA/TSC - Press Officer firstname.lastname@example.org 1:106/7511.1 email@example.com --
May 18, 1998
The number of Amiga powerUP (TM) PPC software freely available on my homepage again grew a little bit. All that free ports for ppc.library can be found under
List (maybe incomplete):
-- Andreas_Kleinert@t-online.de | ARK@amigaworld.com | Fido 2:2457/350.18 ARK@superview.ftn.neckar-alb.de | ARK@News.wwbnet.de | - *SuperView* - PerSuaSiVe SoftWorX - http://home.t-online.de/home/Andreas_Kleinert/ Image Engineer Registration Site Europe --- Software Engineering
May 22, 1998
This announcement covers the most important release yet of the Games Master System, signifying an end to 2 years of design and public beta testing. This has been a long awaited development in the programming community, but public exposure has been kept to a minimum in the past 6 months. Adequate coverage of this announcement will be highly appreciated, thank you in advance for your assistance.
Also feel free to review the system, if you have any questions I will be happy to answer them. If you've forgotten why GMS is so good (shame on you :-), have a read of the feature list.
Best Amiga wishes,
Paul Manias E-Mail: firstname.lastname@example.org WWW: http://gms.ethos.co.nz/gms/
Games Master System
1.0 (Released May 1998)
Paul Manias (email@example.com)
The Games Master System is a developers kit that is aimed at enhancing the functionality of the AmigaOS, with emphasis on games programming. It is based on the Amiga shared library standard, so will work with any programming language such as C, Assembler, E, Basic etc.
The system can be ported across to other platforms besides the Amiga, and in future GMS programs could be run on other platforms without recompilation (CPU's must match or they have to be emulated).
Here are just a few of the features:
- Object Oriented kernel design.
- Fast blitter functions, including CPU assisted blitting.
- In-built proportional fading functions.
- Sound support, includes intelligent channel play-back.
- Support for raster/copperlists with built-in special FX.
- Automatic XPK decompression.
- External structure and object pre-processing, allows user editing of program data.
- Support for automatic picture remapping and resizing features.
- Screen support includes double/triple buffering, and invisible chunky emulation.
- Full resource tracking.
- Support for all kinds of input devices (joysticks, joypads etc)
- An official system debugger is provided.
- A user preference program that allows editing of things such as default screen dimensions, resolutions, mode promotion etc.
- Multi-tasking and screen-switching is supported.
The system has a very modern design and includes full resource tracking and safe task destruction features. The debugger is incorporated into the system itself, so there is no need for special patches or debugging tools. Functions are written with garbage protection features and where possible, software based memory protection. GMS can recover from many programming errors that usually result in software failures.
Full documentation and over 70 demo sources in C, Assembler and E are included within the developer archive.
A full installation will take up 2 megs of space on your hard drive. KingCON or any other enhanced shell with a scroll back buffer is desirable for running IceBreaker.
Support is given for E, SAS/C, StormC, DiceC, DevPac and PhxAss.
GMS is available on all up to date Aminet sites, for example:
ftp://ftp.wustl.edu/pub/aminet/dev/misc/gms_dev.lha (590 kB)
ftp://ftp.wustl.edu/pub/aminet/dev/misc/gms_user.lha (240 kB)
Developers will need both archives; Users will only need the second archive.
Developers are required to pay a license fee when a game is released. Costs start at $20US for shareware games. Freeware developers do not have to pay this fee.
The user package is shareware based. On registration you will get an unrestricted version of GMSPrefs, access to e-mailed updates, bug fixes and so on. The cost is $20US, and the registration will last for 2 years.
The gms_dev.lha and gms_user.lha archives are freely distributable, provided they remain unchanged. The Games Master System is (c) Copyright 1996-1998 Paul Manias / DreamWorld Productions.
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